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Monthly Archives: February 2012

Direct3D 10/HLSL Demo with Normal Mapping

Posted on by Malcolm

For this assignment I had to use Direct3D 10 and author HLSL shaders to render a scene with Lighting. We were given a basic C++/Direct3D 10 application (no pipeline) and geometry/material was provided through a delegate object. I also implemented … Continue reading


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Game Engine Bullet Hell Demo

Posted on by Malcolm

This is a bullet hell based top-down shooter game that I made to show off my game engine for my Games Engine Construction module at university. We were given a library that provided a simple interface to some imaginary game … Continue reading


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Wasp “Anger” (Attack helicopter/missile animation assignment)

Posted on by Malcolm

My task was to animate the missiles moving to their target after launch, give a suitable ‘delay’ effect to an otherwise fixed camera and animate the camera transition when the user switched to control another Wasp in the world. This … Continue reading


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