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Monthly Archives: December 2013

Distributed randomness in a battle arena game

Posted on by Malcolm

The Problem   My final year at university has a really fun module: Advance Games Development. It’s a module where students from various games-related disciplines (designers, artists etc) get together and produce a game. The game that my group is … Continue reading


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Final Year Project: Implementation and testing of a gaze and gesture based control system in games

Posted on by Malcolm

Multi model user input is an interesting subject because it can significantly change human computer interaction in a very unique way. I think that trying to implement my own multi model control system is an excellent challenge (not to mention … Continue reading


Posted in Final Year Project, University Work | Leave a comment