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Monthly Archives: January 2014

Quick and easy primitive animations in Unity

Posted on by Malcolm

So I was working in Unity the other day on a shooting gallery style game for my final year project only to find out that they had updated the animation system in Unity 4.3. Previously it was super easy to … Continue reading


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Test Specifications to assess Gaze/Gesture input devices

Posted on by Malcolm

For my university final year project I am looking to assess the viability of a gaze/gesture control system in a computer game context. In order to develop a intuitive (and fun!) control system I will be making a designing/implementing a … Continue reading


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Gesture based spaceship control with the Leap Motion and more!

Posted on by Malcolm

I’ve finished the first iteration of the gesture component of my multi-modal user interface. It was surprisingly easy with the data the Leap SDK provides (such as palm direction and palm normal). Below is a video showing my progress (the … Continue reading


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Physically Based Shading and Reflection Mapping

Posted on by Malcolm

In my latest assignment for my final year Real-Time Graphics course we had to write a paper discussing physically based shading and reflection mapping in a deferred rendering context. Our target audience was someone who is already comfortable with basic … Continue reading


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