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Wasp “Anger” (Attack helicopter/missile animation assignment)

Posted on by Malcolm

My task was to animate the missiles moving to their target after launch, give a suitable ‘delay’ effect to an otherwise fixed camera and animate the camera transition when the user switched to control another Wasp in the world. This was achieved using Bezier curves to create Frenet matrices for both the missiles and camera transition while the camera delay was done by storing the positions of the Wasp in a STL Vector.


 

(Video capture software gives my computer a hard time, everything in the program runs smoothly)

 

 

On reflection, my method for the camera delay could be greatly improved by storing the transformation matrix of the Wasp every [TODO: insert suitable number here] frames and animate the camera to the position using linear interpolation.

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