This is a bullet hell based top-down shooter game that I made to show off my game engine for my Games Engine Construction module at university. We were given a library that provided a simple interface to some imaginary game hardware and emulated a limited hardware platform.
(Video can be a bit loud)
Graphics-wise we were only given a pointer to the first pixel of the screen so I had to implement clipping and blitting methods for the engine. Overall I’m pretty happy with the outcome of this assignment but would like to add features to make it a full game (e.g. menu, high scores, multiple player weapons, power-ups etc.). Hopefully, if I can find the time, I’ll switch the engine over to use SDL and implement all the features left on the “to-do” list.
(Game demo will be available for download shortly)