Back to the main site


Tag Archives: Methodology

Test Specifications to assess Gaze/Gesture input devices

Posted on by Malcolm

For my university final year project I am looking to assess the viability of a gaze/gesture control system in a computer game context. In order to develop a intuitive (and fun!) control system I will be making a designing/implementing a … Continue reading


Posted in Final Year Project, University Work | Tagged | Leave a comment

Game Engine Architecture

Posted on by Malcolm

It’s been awhile since I updated my blog. Truth be told I’ve had enough work to keep me up at night but I’d really like to start making these blogs more regular. Today’s topic is Games Engine Architecture and its … Continue reading


Posted in University Work | Tagged , , | Leave a comment

[Revised] Design Patterns: The State Pattern in C++

This post was revised on the September 17, 2011.   So my first attempt at doing the State pattern didn’t go well. But, which the helpful folks at /r/programming I got set back onto the right track again. The end … Continue reading


Posted in Tutorials | Tagged , , , , | 8 Comments

Path-finding: a novice attempt

Posted on by Malcolm

It’s worth noting here that I’ve yet to actually study AI; I’ll be taking that module in the next year. However, for my end of year assessment in programming, we had to create a game based upon the classic Atari … Continue reading


Posted in University Work | Tagged , , | Leave a comment